The Sims 2

The Sims 2 is the sequel to the best-selling computer game, The Sims, which debuted on December 14, 2000. It was released on September 17, 2004; becoming an instant success, having sold a then-record one million copies in its first ten days. Along with the core game, Electronic Arts has released six expansion packs and seven stuff packs. Mark Mothersbaugh composed the music for the game.

The Sims 2 generally follows the same concept as The Sims. The players control their Sims, as they interact with their virtual surroundings, engaging in various different activities and forming relationships in a manner similar to real life. Like its predecessor, The Sims 2 does not have a defined final goal; gameplay is open-ended. They do, however, have life goals, wants and fears, the fulfillment of which can have good or bad effects. There is also a wide-range of cheats to be used. All Sims age, and generally live up to sixty five Sim days, if the controller treats their Sim well.

The Sims 2 builds on its predecessor by allowing Sims, the simulated human characters, to age through six stages of life and incorporating a more powerful 3D graphics engine. As of July 2007, the base game has sold more than 13 million units worldwide, making it the 2nd best selling PC game of all time, only behind the original The Sims. A sequel, The Sims 3, was announced in November 2006 by EA to be released sometime in 2009.

The Sims Introduction

Ever owned an ant farm? Wanted to be a mad scientist? A cloning geneticist? Sit-com director? God? You’re in luck.

You get to play at all those things in The Sims, the latest life simulation computer game from Maxis and Electronic Arts. It was created by game designer Will Wright, also known for developing SimCity. It is a simulation of the daily activities of one or more virtual persons (“Sims”) in a suburban household near SimCity. This game allows you to create a fully-realized, populated neighborhood of “Sims,” virtual people whose lives you control. Live out your darkest fantasies or just try to get along-the game experience is wide-open.

Instead of objectives, the player is encouraged to make choices and engage fully in an interactive environment. This has helped the game successfully attract more casual gamers. The only real objective of the game is to organize the Sims’ time to help them reach personal goals.

The Sims was first released on February 4, 2000. By March 22, 2002, The Sims had sold more than 6.3 million copies worldwide, making it the best-selling PC game in history; the game has shipped 16 million copies worldwide as of February 7, 2005. Since its initial release, seven expansion packs and sequels, The Sims 2 and the newest sequel The Sims 3 (each with their own expansion packs), have been released [update 2009]. The Sims has won numerous awards, including GameSpot’s “Game of the Year Award” for 2000.