The Sims 3 Late Night Launch Trailer

The Sims 3 Late Night is the third expansion pack for The Sims 3. It is very reminiscent of an older expansion pack from The Sims 2 titled The Sims 2: Nightlife which in itself was reminiscent of an expansion pack of The Sims titled The Sims: Hot Date. It also incorporates some elements from The Sims: House Party, The Sims: Superstar, and The Urbz: Sims in the City.

This expansion pack also introduces a brand new city neighborhood named ‘Bridgeport’, based on the city of San Francisco and the home of Tinseltown, Los Angeles which is divided into two different districts similar to the one found in The Urbz: Sims in the City.

Major additions in The Sims 3: Late Night include night clubs, bars, with new careers, skills and traits. New Create-A-Sim sliders for muscle definition and breast size are also added to the game. The expansion pack also features elevators, and apartments, which was a feature introduced in The Sims 2: Apartment Life. However, these apartments work differently in that only one family may live in a predefined space within an apartment “shell”. Vampires, first appearing in The Sims 2: Nightlife, are reintroduced in the game. Key differences between those from in the second generation include their abilities to read minds, learn skills at an accelerated rate, and run faster.

Discover life after dark in The Sims™ 3 Late Night Expansion Pack! Wherever your Sims go, they’ll discover new things to become—adored celebrities, all-night partiers, rowdy bandmates, or alluring vampires. What will your Sims get up to after dark?

The Sims 3 Launch

Finally, the long awaited Sims new version is launched. It was first released on June 2, 2009 simultaneously for Mac OS X and Microsoft Windows. The Sims 3 is built upon the same concept as its predecessors. Players control their Sims in various activities and form relationships in a manner similar to real life. The Sims 3, like The Sims and The Sims 2, does not have a defined goal, and gameplay is open-ended and indefinite.

Sim houses and neighborhoods are entirely in one continuous map. The developers stated, “What you do outside your home now matters as much as what you do within.” The game includes an optional feature called “Story Progression”, which allows all Sims in the neighborhood to autonomously continue as if the player was controlling them, such as grow up, get married, get jobs and promotions, have children, build or buy their dream house while the player isn’t playing.

The Sims 2 used a reward system called Wants and Fears. This is replaced with a new system called Wishes in The Sims 3. Fulfilling a Sim’s wish contributes to the Sim’s Lifetime Happiness score and mood. Some wishes, such as “Go to the Park”, may add little points to their lifetime happiness while “Have A Baby Boy” may add thousands of points. In The Sims 2, Wants and Fears also contributed to a Sim’s “Aspiration” meter, roughly analogous to current self-esteem. In The Sims 3, Aspiration is removed entirely, replaced with “Moodlets”, which contribute positive or negative values to the original Motivation meter. Moodlets can be inspired by physical events, such as having a good meal or comfort from sitting in a good chair, as well as emotional events like a first kiss or a break-up. Most moodlets last for a set duration, but some negative Moodlets can be cured (such as the one incurred by an urgent need to urinate) and some positive ones rely on the Sim’s surroundings and traits.

Sims live for a set duration of time (adjustable by the player) and advance through several stages (baby, toddler, child, teen, young adult, adult, and elder). Sims can die of old age or they can die prematurely from causes such as fire, starvation, drowning, electrocution, (as of the World Adventures expansion pack) The Mummy’s curse, (as of the Ambitions expansion pack) a meteor, and (as of the Late Night expansion pack) by thirst (vampires only).